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Autodesk MAYA11_A Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Materials / Shading | - 2D texture application and fixes - Blinn specular shading attributes |
| Scene Assembly / Pipeline Integration | - Importing and preserving scene data - Scene organization techniques |
| UI / Scene Management | - Viewport configuration and ViewCube - Freezing transformation data |
| Scripting | - Add syntax to scripts |
| Cameras | - Near and Far Clip Plane concepts - Transform camera controls |
| Rigging / Setup | - Blend Shape deformer options - Smooth/Rigid skin editing options |
| Lighting | - Depth Map focus attributes - Look Through Selected for light placement |
| Modeling | - Boolean operation types - Subdivision surface and edge loop modeling |
| Rendering | - Render Preview (IPR) functionality - Raytrace/Scanline quality settings |
| Animation | - Edit animation curves using Graph Editor - Constrain objects to a path |
| Dynamics / Simulation | - nConstraint membership attributes - Soft Body behavior and control |
| Compositing | - Composite multiple layers |
| Effects | - OpticalFx attributes |








